This should be reasonably easy to do on steel path with Grineer by casting 3 or 4 but may be slightly harder on squishier targets like infested or in low levels as the enemies will die before you hit 75% strength (check your HUD indicator). This can be achieved by setting exactly 15 enemies on fire in a 50m radius. To hit the 95% slow cap, an additional 272 - 199 = 73% ability strength is required. Strength A strength of 199% gives a base gloom slow of 70%. drops the strength too heavily and makes gloom range a bit too high. Range A range of 145-175% gives decent range to 1,2 and 3. If you find this is ineffective for you or don't own arcane energize, it is reasonable to switch Exothermic or Primed Flow out for streamline to hit the efficiency cap. With a drop rate of 15%, roughly every 7 enemies killed should drop an energy orb. The drain on 1 and 2 chanelling abilities can be mostly offset by high efficiency and energy methods.Įfficiency While max efficiency of 190% is ideal to minimise the drain of 1 and 2, having 160% efficiency is a reasonable alternative if you can generate energy orbs consistently using and pair this with arcane energize and. BUILD SPECIFICSĭuration We will have to duration as it is the least important stat as 3 is not affected by duration and 4 has a reasonably long base duration, with 10s at 67%. ![]() The augment is an optional addition to increase the rate of energy orb drop to help sustain the drain of having two chanelling abilities. ![]() Take advantage of Ember's passive to reach maximum slow from Gloom and take advantage of the extreme slow to make knockdown/stagger animations from 's abilities last forever. ![]() Cook your enemies to tenderness with a slow simmer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |